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Scott (Makes Games) Barley

Interactive Digital Game Developer

Hi, I’m Scott Barley, a Brisbane-based game developer with over 4 years’ experience in Unity and C#. I’m driven by a love for crafting experiences and moments to share with others, paired with a strong practical focus on rapid prototyping, efficient development & multiplayer.

Having been fortunate enough to have the opportunity to pursue my passion for game development, I recently completed a Bachelor of Games and Interactive Environments at QUT and am now exploring opportunities to continue my game development journey.

Contacts & Socials

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Core Skills

Engines

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Languages

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Modeling, Animation & Texturing

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Education & Projects

Education

2023-2025

Bachelor of Games and Interactive Environments 
QUT

At QUT, I participated in Peer Mentoring, Academic Research and founded a student club as President. I earned Dean's Commendations for Academic Excellence and focused on advanced units in coding and Game AI, while also enjoying VR design and 3D modeling classes.

2021-2022

Diploma, Games and Interactive Media Design
TAFE (QLD)

During my time at TAFE I acquired a superb set of foundational knowledge in all aspects of the game creation process;  programming, 2D and 3D art, modeling, rigging, animation, UX/UI design, map design, and development Tools. TAFE ignited my passion for game development, it was an excellent experience!

Showcase Projects

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Friends & Fangs

Friends and Fangs is a fun and light-hearted social game designed for online friends. Embracing the charm of 'social slop games,' it offers a relaxed and silly experience where players can create chaotic and memorable moments. Set on a charming little island, the game features adorable critters caught in a reimagined version of tag with a sharp toothed twist.

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AWIC Building Bridges

A cozy turn-based game where players step into the role of a project manager tasked with building a green bridge in Brisbane. Developed in collaboration with Awesome Women in Construction (AWIC), it introduces players to diverse construction roles and career pathways through engaging, problem-solving gameplay. Designed to inspire and empower young women, the game blends immersive decision-making with industry representation.

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Shooting the Breeze.

A research project developed as part of QUT’s Vacation Research Experience Scheme (VRES), explored how LLM-driven AI agents can shape a player’s sense of presence, connection, and fun. The study examined how chatting with a virtual buddy influenced participants’ perceived experience while engaging with a relaxing, fun, archery-based VR game.

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